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In fact, it's completely legal to have two animations that control the same attribute of the same element, and they can overlap in time: at any particular time there exists a stack of animations applying to a particular attribute, and SMIL defines the order in which each animation is applied. The specific attribute/property which is controlled is called the target attribute/property. So we have this relation:įor a given animation the element which is controlled is called the target element of the animation.

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Multiple animations can control the evolution of particular attribute: for example, one will tell the object to turn for 1 second starting at t=0 second and another to move across the document for 2 seconds starting at a later time.

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In SMIL an animation is an object which defines the evolution of a given attribute of a given object (here an SVG element - path, rect, group.) over time. Here I only focus on procedural animation as defined by SMIL and not free-form scripted animation (using e.g. Animation in SVG conforms to the SMIL specification (Synchronized Multimedia Integration Language) and extends it (SVG is said to be a host language of SMIL).

  • 3 Specifying the target element and propertyĪnimation in SVG is defined in the Animation Module of the SVG specification.













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